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Star wars battlefront 2 vr
Star wars battlefront 2 vr





star wars battlefront 2 vr

I had to nope out of Driveclub VR after about 30 seconds. I’d liked the concept of PSVR enough that I’d wanted to get a headset (the associated issues of me not having enough money aside) but for people like me, who have to take off the headset to go and heave their guts up every ten minutes or so, there’s clearly no point going in for the fast-paced games like the Battlefront Rogue One mission. I still can’t read in cars or on buses without getting nauseous. I got dreadful motion sickness when I was younger, even throwing up all over myself on a school coach trip to Europe in year eight (the coach driver had to haul my case out so I could change at the side of the motorway at approximately seven in the morning, which was a low point). In real life you feel motion sick because you’re moving but the horizon isn’t in VR the horizon moves but I’m staying still, and it’s downright unnatural.Īpparently women get this reaction in VR more, opinion currently divided on whether that’s because we naturally wobble about more, or because we’re quicker to notice when our movement in relation to the horizon is all weird. Sadly, anything going faster than the average mobility scooter gives me a turn. With VR I’m alright in the games that move slowly, like the Resi 7 demos the ones where it’s not POV, like Thumper or in the ‘experiences’ where you stand still and jellyfish or be Batman as things happen around you. A couple of games made me a bit iffy, but the first batch I tried were mostly alright. Initially I thought I’d be alright with VR. It’s very authentic and very cool, and it made me feel very very sick. Your lasers go pew pew and the other pilots in the squad ask you to watch their back because there are three TIE fighters tailing them. In Battlefront VR you fly through an asteroid field and protect a transporter ship from the terrible grasp of the empire. I was quite happy flying in near enough a straight line quite slowly and admiring the starscape before me, but obviously I was forced to swoop about and shoot things. The issues came with the speed and movement, which are sadly hallmarks of flying a jet. I had a service droid called Blue Two (or quite possibly BLU-2) and my callsign was Red 4 – the fact that I almost immediately forgot my callsign being further evidence that I am not suited to being a fighter pilot. Sitting in the cockpit of an X-wing is great.I looked down and saw I was wearing a rebel pilot orange jumpsuit just like they do in the films, which made me giddy. My problem with VR games seems to be the best bits of VR, which obviously puts a dampener on my desire to get a headset. It also, after I spent about fifteen minutes gamely trying not to throw up, finally convinced me that VR isn’t for me. It’s an example of the kind of fun stuff you can do in VR. Star Wars Battlefront Rogue One: X-wing VR mission (which possibly needs a streamlined name) was pretty great.







Star wars battlefront 2 vr